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- To: info-mac@sumex-aim.stanford.edu
- From: jurjen@cwi.nl (Jurjen N.E. Bos)
- Date: 10 Jul 89 19:00:44 GMT
- Organization: CWI, Amsterdam
-
-
-
- In the May issue of Scientific American we had this nice idea of an
- "Evolution Simulator". This is a version of that program. It is nice
- to watch and play with for a while.
-
- Algorithm notes:
- The field is a pond were bugs live. A bug has health from 0-1500.
- Eating a bacterium gives 40 health points. Each step decreases the
- health by one. If the health is 0, a bug dies. A bug splits if
- health>1000 and age>400. The two bugs will have slightly different
- genes, that influence the walking pattern of the bug.
-
- Program notes:
- Clicking on (or near) a bug gives its status: age, health and genes.
- It is possible to change the bacteria growth and population. Source
- (THINK C 3.0) is included. It contains lots of dirty assembly code
- to frighten the reader and speed up the program.
-
- Reference notes:
- Scientific American, may 1989, column "Computer Recreations".
-
- --
- | | "Never image yourself not to be otherwise than what |
- | Jurjen N.E. Bos | it might appear to others that what you were or |
- | | might have been was not otherwise than what you had |
- | jurjen@cwi.nl | been would have appeared to them to be otherwise." |
-
- ---
-